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 <title>RPG Herald - D&amp;D Environments &amp; Settings</title>
 <link>http://rpgherald.com/taxonomy/term/195/0</link>
 <description>How will temperatures of 20-below affect your game? Underwater adventuring? Find answers to these and other environmental factors with this series of rules supplements.</description>
 <language>en</language>
<item>
 <title>City of Stormreach</title>
 <link>http://rpgherald.com/rpg_product/city_of_stormreach</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Keith Baker, Nicolas Logue, James “Grim” Desborough, C.A. Suleiman
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Core Rulebook
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;This book describes the shadowy ruins, sinister organizations, and treasure-laden dungeons that make Stormreach such an appealing destination for player characters. In addition to providing Dungeon Masters with a richly detailed city for their Xen’drik based campaigns, this supplement&lt;a href=&quot;glossary#term67&quot; title=&quot;supplement: (n) A supplement is any item that expands a game system beyond its core rulebooks. Examples include pre-made settings, monster collections and rules expansions. Some consider adventure modules to be supplements while others describe them as their own category. We follow the latter philosophy here.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; presents information on the movers and shakers of Stormreach, ready-to-use adversaries, adventure&lt;a href=&quot;glossary#term51&quot; title=&quot;adventure: (n) An adventure in a roleplaying game is a single, discrete story. Several adventures in sequence form a campaign. Game companies often publish pre-made adventure supplements. These are often called modules.

An adventure typically begins with a prologue which may include the meeting of the characters or PCs, the introduction of the plot, action by the characters, resolution of the plot and epilogue.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; hooks, and location maps.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgherald.com/browsing_category/pen_paper/dungeons_and_dragons/d_d_3rd_edition_revised/d_d_environments_settings">D&amp;D Environments &amp; Settings</category>
 <category domain="http://rpgherald.com/genre/fantasy">Fantasy</category>
 <category domain="http://rpgherald.com/media_source/eberron_d_d_campaign">WotC&#039;s Eberron (D&amp;D Setting)</category>
 <category domain="http://rpgherald.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Thu, 06 Mar 2008 17:54:39 -0500</pubDate>
</item>
<item>
 <title> Forgotten Realms Modules - Part 2 - Shadowdale: The Scouring of the Land</title>
 <link>http://rpgherald.com/rpg_product/forgotten_realms_modules_part_2_shadowdale_the_scouring_of_the_land_0</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Richard Baker, Eric L. Boyd, Thomas M. Reid
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Core Rulebook
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;Elminster’s tower lies in ruins, and the town of Shadowdale has been conquered by evil Sharrans and the nefarious forces of Zhentil Keep. To drive the villains out of Shadowdale, the heroes must organize and lead a desperate revolt of Dalesfolk against their conquerors, as well as thwart the sinister designs of Shar’s servants and the Zhent garrison.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgherald.com/browsing_category/pen_paper/dungeons_and_dragons/d_d_3rd_edition_revised/d_d_environments_settings">D&amp;D Environments &amp; Settings</category>
 <category domain="http://rpgherald.com/genre/high_fantasy">High Fantasy</category>
 <category domain="http://rpgherald.com/media_source/forgotten_realms">WotC&#039;s Forgotten Realms (D&amp;D Setting)</category>
 <pubDate>Tue, 10 Jul 2007 00:25:27 -0400</pubDate>
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<item>
 <title>[OKG] The Nightware War Mini Site now live</title>
 <link>http://rpgherald.com/story/okg_the_nightware_war_mini_site_now_live</link>
 <description> &lt;p&gt;Greetings!&lt;/p&gt;
&lt;p&gt;In advance of the December release of our d20 system&lt;a href=&quot;glossary#term78&quot; title=&quot;d20 System: A generic game system, based on a twenty-sided die, controlled by Wizards of the Coast. The d20 System is customizable and reusable by authors under certain terms and conditions. This allows players to game in different genres or settings without the need to learn new game rules. The impact of the d20 system on the hobby has been considerable, and players are divided as to whether the strong adoption of a common game system has simplified the hobby or whether it has harmed the hobby by reducing diversity and dampening the creation of new rules.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; sourcebook: The Nightmare War, we&#039;ve launched the mini site for the book.&lt;/p&gt;
&lt;p&gt;A &#039;stand-alone&#039; campaign&lt;a href=&quot;glossary#term52&quot; title=&quot;campaign: A campaign is an ongoing storyline revolving about a continuous group of characters. It is generally made up of a series of adventures within a specific setting.

Since the word &amp;#039;campaign&amp;#039; implies a series of military conquests, games wishing to distance themselves from such martial pursuits have alternate names for their campaigns. For example, Ars Magica campaigns are known as sagas and Vampire: The Masquerade campaigns are known as chronicles. Several games, attempting to invoke the serial dramas of television, have used the term series. &quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; sourcebook for players and games masters - pit your characters, cursed with a terrifying alien legacy, against malevolent forces intent on their utter destruction.  In the world of 2035, the nightwalkers struggle to survive and to understand what they have become; and just what it is that hunts them.&lt;/p&gt;
 </description>
 <category domain="http://rpgherald.com/browsing_category/pen_paper/dungeons_and_dragons/d_d_3rd_edition_revised/d_d_environments_settings">D&amp;D Environments &amp; Settings</category>
 <category domain="http://rpgherald.com/genre/science_fiction">Science Fiction</category>
 <category domain="http://rpgherald.com/publication_content/hot_off_the_press_rpg_news">Hot Off The Press (Gamer News)</category>
 <pubDate>Tue, 21 Nov 2006 09:23:12 -0500</pubDate>
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<item>
 <title>Frostburn : Mastering the Perils of Ice and Snow</title>
 <link>http://rpgherald.com/rpg_product/frostburn_mastering_the_perils_of_ice_and_snow</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Wolfgang Baur, James Jacobs, George Strayton
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Rules Supplement
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;A complete guide to playing D&amp;amp;D in the ice and snow.&lt;/p&gt;
&lt;p&gt;This 4-color supplement&lt;a href=&quot;glossary#term67&quot; title=&quot;supplement: (n) A supplement is any item that expands a game system beyond its core rulebooks. Examples include pre-made settings, monster collections and rules expansions. Some consider adventure modules to be supplements while others describe them as their own category. We follow the latter philosophy here.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; begins a new series&lt;a href=&quot;glossary#term52&quot; title=&quot;campaign: A campaign is an ongoing storyline revolving about a continuous group of characters. It is generally made up of a series of adventures within a specific setting.

Since the word &amp;#039;campaign&amp;#039; implies a series of military conquests, games wishing to distance themselves from such martial pursuits have alternate names for their campaigns. For example, Ars Magica campaigns are known as sagas and Vampire: The Masquerade campaigns are known as chronicles. Several games, attempting to invoke the serial dramas of television, have used the term series. &quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; of releases that focus on how the environment can affect D&amp;amp;D gameplay in every capacity. Frostburn contains rules on how to adapt to hazardous cold-weather conditions, such as navigating terrain with snow and ice and surviving in bitter cold or harsh weather. There are expanded rules for environmental hazards and manipulation of cold weather elements, as well as new spells, feats, magic items, and prestige classes. New monsters associated with icy realms are included, as well as variants on current monsters. There is enough adventure&lt;a href=&quot;glossary#term51&quot; title=&quot;adventure: (n) An adventure in a roleplaying game is a single, discrete story. Several adventures in sequence form a campaign. Game companies often publish pre-made adventure supplements. These are often called modules.

An adventure typically begins with a prologue which may include the meeting of the characters or PCs, the introduction of the plot, action by the characters, resolution of the plot and epilogue.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; material included for months of gameplay.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgherald.com/browsing_category/pen_paper/dungeons_and_dragons/d_d_3rd_edition_revised/d_d_environments_settings">D&amp;D Environments &amp; Settings</category>
 <category domain="http://rpgherald.com/genre/high_fantasy">High Fantasy</category>
 <category domain="http://rpgherald.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Thu, 02 Feb 2006 11:31:32 -0500</pubDate>
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<item>
 <title>Sandstorm : Mastering the Perils of Fire and Sand</title>
 <link>http://rpgherald.com/rpg_product/sandstorm_mastering_the_perils_of_fire_and_sand</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Bruce R. Cordell, Jennifer Clarke-Wilkes, J.D. Wiker
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Rules Supplement
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;A complete guide to playing D&amp;amp;D in arid wastelands.&lt;/p&gt;
&lt;p&gt;This beautifully illustrated supplement&lt;a href=&quot;glossary#term67&quot; title=&quot;supplement: (n) A supplement is any item that expands a game system beyond its core rulebooks. Examples include pre-made settings, monster collections and rules expansions. Some consider adventure modules to be supplements while others describe them as their own category. We follow the latter philosophy here.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; continues a series&lt;a href=&quot;glossary#term52&quot; title=&quot;campaign: A campaign is an ongoing storyline revolving about a continuous group of characters. It is generally made up of a series of adventures within a specific setting.

Since the word &amp;#039;campaign&amp;#039; implies a series of military conquests, games wishing to distance themselves from such martial pursuits have alternate names for their campaigns. For example, Ars Magica campaigns are known as sagas and Vampire: The Masquerade campaigns are known as chronicles. Several games, attempting to invoke the serial dramas of television, have used the term series. &quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; of releases that focus on how the environment can affect D&amp;amp;D gameplay in every capacity. Sandstorm™ contains rules on how to adapt to hazardous hot and arid weather conditions, such as navigating desert terrain and surviving in fierce heat or harsh weather. &lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgherald.com/browsing_category/pen_paper/dungeons_and_dragons/d_d_3rd_edition_revised/d_d_environments_settings">D&amp;D Environments &amp; Settings</category>
 <category domain="http://rpgherald.com/genre/high_fantasy">High Fantasy</category>
 <category domain="http://rpgherald.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Tue, 31 Jan 2006 08:18:48 -0500</pubDate>
</item>
<item>
 <title>Stormwrack: Mastering the Perils of Wind and Wave</title>
 <link>http://rpgherald.com/rpg_product/stormwrack_mastering_the_perils_of_wind_and_wave</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Richard Baker, Joseph D. Carriker, Jennifer Clarke-Wilkes
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Rules Supplement
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;A complete guide to playing D&amp;amp;D in sea and storm. The third in a series&lt;a href=&quot;glossary#term52&quot; title=&quot;campaign: A campaign is an ongoing storyline revolving about a continuous group of characters. It is generally made up of a series of adventures within a specific setting.

Since the word &amp;#039;campaign&amp;#039; implies a series of military conquests, games wishing to distance themselves from such martial pursuits have alternate names for their campaigns. For example, Ars Magica campaigns are known as sagas and Vampire: The Masquerade campaigns are known as chronicles. Several games, attempting to invoke the serial dramas of television, have used the term series. &quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; of beautifully illustrated supplements focusing on play in specific environmental climes, Maelstrom™ contains rules on play in watery environments. Not only are rules for sea campaigns offered, but rules for including water environments in land-based D&amp;amp;D campaigns and dungeon adventures are also covered. &lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgherald.com/browsing_category/pen_paper/dungeons_and_dragons/d_d_3rd_edition_revised/d_d_environments_settings">D&amp;D Environments &amp; Settings</category>
 <category domain="http://rpgherald.com/genre/high_fantasy">High Fantasy</category>
 <category domain="http://rpgherald.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Tue, 31 Jan 2006 08:13:46 -0500</pubDate>
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