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 <title>RPG Herald - MMORPGs</title>
 <link>http://rpgherald.com/taxonomy/term/164/0</link>
 <description>From WarCraft to Everquest to the Sims, buy the software at your local computer store and game online with others across the Internet. Some of these are free.</description>
 <language>en</language>
<item>
 <title>Shanda Entertainment Requires Proof Of Gender</title>
 <link>http://rpgherald.com/story/shanda_entertainment_requires_proof_of_gender</link>
 <description> &lt;p&gt;&lt;A href=&quot;http://www.snda.com/&quot;&gt;Shanda Entertainment&lt;/A&gt; - one of Mainland China&#039;s heavy hitters in the gaming industry - announced that their subsidiary, Aurora Technology, has frozen accounts of male players who play as female characters in the King of the World MMORPG&lt;a href=&quot;glossary#term219&quot; title=&quot;MMORPG: A massively multiplayer online role-playing game (MMORPG) is an online computer role-playing game in which a large number of players interact with one another in a virtual world. As in all RPGs, players assume the role of a character (traditionally in a fantasy setting) and take control over most of that character&amp;#039;s actions. MMORPGs are distinguished from single-player or small multi-player RPGs by the game&amp;#039;s persistent world, usually hosted by the game&amp;#039;s publisher, which continues to exist and evolve while the player is away from the game.
[Wikipedia entry]&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt;. Aurora stipulates that only female gamers can play female characters in the game, and it requires gamers who chose female characters to prove their biological sex with a webcam, according to the report.  Just how much the player will be required to reveal and who is watching the webcam? Many players express concerns that this will discourage females from playing games.&lt;/p&gt;
 </description>
 <category domain="http://rpgherald.com/system/software/mmorpgs">MMORPGs</category>
 <category domain="http://rpgherald.com/publication_content/hot_off_the_press_rpg_news">Hot Off The Press (Gamer News)</category>
 <pubDate>Fri, 30 Nov 2007 22:54:30 -0500</pubDate>
</item>
<item>
 <title>EA to buy online game developer Mythic</title>
 <link>http://rpgherald.com/story/ea_to_buy_online_game_developer_mythic</link>
 <description> &lt;p&gt;EA to buy online game developer Mythic&lt;/p&gt;
&lt;p&gt;First posted 09:25am (Mla time) June 21, 2006&lt;br /&gt;
Reuters&lt;/p&gt;
&lt;p&gt;SAN FRANCISCO -- Electronic Arts Inc., the world&#039;s biggest video-game publisher, said on Tuesday it will buy Mythic Entertainment, beefing up its portfolio of online roleplaying games.&lt;/p&gt;
 </description>
 <category domain="http://rpgherald.com/system/software/mmorpgs">MMORPGs</category>
 <category domain="http://rpgherald.com/publication_content/behind_the_screen">Behind the Screen (Industry News)</category>
 <pubDate>Wed, 21 Jun 2006 00:24:10 -0400</pubDate>
</item>
<item>
 <title>GOA Secures Exclusive Rights For Warhammer Online</title>
 <link>http://rpgherald.com/story/goa_secures_exclusive_rights_for_warhammer_online</link>
 <description> &lt;p&gt;PARIS, France, 6th of June 2006 - GOA, the France Telecom-owned publisher of online games, is extremely proud to announce that it has secured exclusive publishing and online operational rights for the massively anticipated MMORPG&lt;a href=&quot;glossary#term219&quot; title=&quot;MMORPG: A massively multiplayer online role-playing game (MMORPG) is an online computer role-playing game in which a large number of players interact with one another in a virtual world. As in all RPGs, players assume the role of a character (traditionally in a fantasy setting) and take control over most of that character&amp;#039;s actions. MMORPGs are distinguished from single-player or small multi-player RPGs by the game&amp;#039;s persistent world, usually hosted by the game&amp;#039;s publisher, which continues to exist and evolve while the player is away from the game.
[Wikipedia entry]&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt;, Warhammer Online: Age of ReckoningTM from Mythic Entertainment.&lt;/p&gt;
 </description>
 <category domain="http://rpgherald.com/system/software/mmorpgs">MMORPGs</category>
 <category domain="http://rpgherald.com/genre/high_fantasy">High Fantasy</category>
 <category domain="http://rpgherald.com/publication_content/behind_the_screen">Behind the Screen (Industry News)</category>
 <pubDate>Mon, 19 Jun 2006 12:19:11 -0400</pubDate>
</item>
<item>
 <title>James Cameron Plans Movie/Game Project</title>
 <link>http://rpgherald.com/story/james_cameron_plans_movie_game_project</link>
 <description> &lt;p&gt;James Cameron, Academy Award-winning director of Titanic as well as Terminator, Aliens, and The Abyss, has an unusual new project in the works: Project 880, which Cameron intends to launch as an online multiplayer game prior to the release of the eventual film.&lt;/p&gt;
 </description>
 <category domain="http://rpgherald.com/system/software/mmorpgs">MMORPGs</category>
 <category domain="http://rpgherald.com/genre/science_fiction">Science Fiction</category>
 <category domain="http://rpgherald.com/publication_content/hot_off_the_press_rpg_news">Hot Off The Press (Gamer News)</category>
 <pubDate>Mon, 06 Feb 2006 21:23:38 -0500</pubDate>
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<item>
 <title>Are MMORPG goods theoretically taxable?</title>
 <link>http://rpgherald.com/story/are_mmorpg_goods_theoretically_taxable</link>
 <description> &lt;p&gt;1/6/2006 10:12:39 PM, by Ryan Paul&lt;/p&gt;
&lt;p&gt;Legal Affairs ran an extremely peculiar article this month about the taxability of MMORPG&lt;a href=&quot;glossary#term219&quot; title=&quot;MMORPG: A massively multiplayer online role-playing game (MMORPG) is an online computer role-playing game in which a large number of players interact with one another in a virtual world. As in all RPGs, players assume the role of a character (traditionally in a fantasy setting) and take control over most of that character&amp;#039;s actions. MMORPGs are distinguished from single-player or small multi-player RPGs by the game&amp;#039;s persistent world, usually hosted by the game&amp;#039;s publisher, which continues to exist and evolve while the player is away from the game.
[Wikipedia entry]&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; goods. Virtual items found within popular Internet roleplaying games are commonly sold or auctioned to other players for real world currency. Since such items clearly have legitimate market value, tax law is applicable. In the article, Ultima Online trader Julian Dibbell examines some of the implications. In June 2003, Dibbell stated that he would report his gaming income to IRS and pay taxes accordingly: &lt;/p&gt;
&lt;p&gt;&quot;On April 15, 2004, I will truthfully report to the IRS that my primary source of income is the sale of imaginary goods and that I earn more from it, on a monthly basis, than I have ever earned as a professional writer.&quot;&lt;/p&gt;
 </description>
 <category domain="http://rpgherald.com/system/software/mmorpgs">MMORPGs</category>
 <category domain="http://rpgherald.com/publication_content/hot_off_the_press_rpg_news">Hot Off The Press (Gamer News)</category>
 <pubDate>Sat, 21 Jan 2006 23:05:19 -0500</pubDate>
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