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 <title>RPG Herald - Star Wars Roleplaying</title>
 <link>http://rpgherald.com/taxonomy/term/155/0</link>
 <description>The Star Wars Roleplaying Game is a d20 game published by Wizards of the Coast in late 2000 and revised in 2002. An earlier but unrelated Star Wars game was published by West End Games.</description>
 <language>en</language>
<item>
 <title>New Online Star Wars d20 Character Sheets</title>
 <link>http://rpgherald.com/story/new_online_star_wars_d20_character_sheets</link>
 <description> &lt;p&gt;&lt;a href=&quot;http://www.myth-weavers.com&quot;&gt;Myth-Weavers&lt;/a&gt;, an online gaming site that hosts play-by-post roleplaying games, announces the release of a new Star Wars online character&lt;a href=&quot;glossary#term53&quot; title=&quot;character: A role-playing game character is a fictional person (or other entitiy) that inhabits the game&amp;#039;s universe. They are typically divided into player characters, who are controlled by the players, and non-player characters, who are controlled by the GM. In any given game, there are far more NPCs than PCs, as NPCs comprise every individual in the fantasy world who is not playing at the moment.

Both types of characters typically follow the same rules for creation, interests, abilities and hit points. Some monsters and odd creatures may not be available as player characters, depending on the game system.
&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; sheet&lt;a href=&quot;glossary#term223&quot; title=&quot;character sheet: A character sheet is a series of numbers, notes, and other details about a character in a role-playing game. Character sheets can be found in use in both traditional and live action role-playing games.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; as part of its increased support for the Star Wars RPG.&lt;/p&gt;
&lt;p&gt;The character sheets include automatic calculation of many statistics and are integrated with Myth-Weavers&#039; sheet-rolling system, which allows players to make rolls in game posts that automatically use the right modifiers.  A &lt;a href=&quot;http://www.myth-weavers.com/sheets/view.php?id=14324&quot; target=&quot;_blank&quot;&gt;sample sheet&lt;/a&gt; has been made available for the public.&lt;/p&gt;
&lt;p&gt;These Star Wars sheets are available free at &lt;a href=&quot;http://www.myth-weavers.com&quot;&gt;Myth-Weavers&lt;/a&gt;, where membership and game hosting are also free.&lt;/p&gt;
 </description>
 <category domain="http://rpgherald.com/system/pen_paper/star_wars_roleplaying">Star Wars Roleplaying</category>
 <category domain="http://rpgherald.com/genre/science_fiction">Science Fiction</category>
 <category domain="http://rpgherald.com/publication_content/hot_off_the_press_rpg_news">Hot Off The Press (Gamer News)</category>
 <pubDate>Tue, 17 Apr 2007 12:16:35 -0400</pubDate>
</item>
<item>
 <title>Empire at War demo blasting onto GameSpot</title>
 <link>http://rpgherald.com/story/empire_at_war_demo_blasting_onto_gamespot</link>
 <description> &lt;p&gt;Anticipated Star Wars-themed PC&lt;a href=&quot;glossary#term53&quot; title=&quot;character: A role-playing game character is a fictional person (or other entitiy) that inhabits the game&amp;#039;s universe. They are typically divided into player characters, who are controlled by the players, and non-player characters, who are controlled by the GM. In any given game, there are far more NPCs than PCs, as NPCs comprise every individual in the fantasy world who is not playing at the moment.

Both types of characters typically follow the same rules for creation, interests, abilities and hit points. Some monsters and odd creatures may not be available as player characters, depending on the game system.
&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; RTS wages war next week; single-player sampling features five tutorials, one galactic conquest.&lt;/p&gt;
&lt;p&gt;In space, no one can hear you scream--but that won&#039;t stop Star Wars fans from whooping and hollering next week. On Wednesday, January 18 at 9 a.m. PST, GameSpot will premiere the single-player demo of Star Wars: Empire at War for the PC. The full version will hit retail stores on February 16.&lt;/p&gt;
&lt;p&gt;The demo will feature five tutorials that lay down the game mechanics&lt;a href=&quot;glossary#term224&quot; title=&quot;mechanics: A game mechanic is a rule or set of rules intended to produce an enjoyable set of outcomes in a game. Complex games, such as role-playing games, are built using a large number of interlocking game mechanisms. The entirety of the game experience or set of game mechanics is called game play.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; for Empire at War, as well as one galactic conquest mode map to put what gamers have learned to test. A sample of recognizable units will be included in the demo, with the full roster being available next month in the retail version.&lt;/p&gt;
 </description>
 <category domain="http://rpgherald.com/system/pen_paper/star_wars_roleplaying">Star Wars Roleplaying</category>
 <category domain="http://rpgherald.com/genre/science_fiction">Science Fiction</category>
 <category domain="http://rpgherald.com/media_source/star_wars">George Lucas&#039; Star Wars</category>
 <category domain="http://rpgherald.com/publication_content/hot_off_the_press_rpg_news">Hot Off The Press (Gamer News)</category>
 <pubDate>Mon, 16 Jan 2006 23:00:08 -0500</pubDate>
</item>
<item>
 <title>Star Wars Living Force Campaign Guide</title>
 <link>http://rpgherald.com/rpg_product/star_wars_living_force_campaign_guide</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Rules Supplement
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-textarea-6&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;This comprehensive guide for the Star Wars RPG details the star system explored in the RPGA Living Force campaign&lt;a href=&quot;glossary#term52&quot; title=&quot;campaign: A campaign is an ongoing storyline revolving about a continuous group of characters. It is generally made up of a series of adventures within a specific setting.

Since the word &amp;#039;campaign&amp;#039; implies a series of military conquests, games wishing to distance themselves from such martial pursuits have alternate names for their campaigns. For example, Ars Magica campaigns are known as sagas and Vampire: The Masquerade campaigns are known as chronicles. Several games, attempting to invoke the serial dramas of television, have used the term series. &quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; setting&lt;a href=&quot;glossary#term66&quot; title=&quot;setting: (s) The setting of a campaign is the game world where it takes place. For a historical campaign, the setting might be the court of King Louis XVI, whereas for a superheroes campaign it might be the fictional city of Metropolis.

Many RPG publishers create settings for use with their products or the GM can create one from scratch. The setting is usually presented as an atlas or encyclopedia of the area where the player characters  are expected to be, with lists of important people the PCs might meet and locations they can explore. 

The game tries to create a fictional reality. More flexible GMs will tweak details of the world to suit the players&amp;#039; character concepts, but the larger and more complete the setting, the more difficult this becomes. On the other hand, a deep and well-developed setting such as Tékumel or Glorantha allows the players to feel that their characters are experiencing and exploring something larger than themselves.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt;. Everything from complete planet descriptions, important NPC&lt;a href=&quot;glossary#term53&quot; title=&quot;character: A role-playing game character is a fictional person (or other entitiy) that inhabits the game&amp;#039;s universe. They are typically divided into player characters, who are controlled by the players, and non-player characters, who are controlled by the GM. In any given game, there are far more NPCs than PCs, as NPCs comprise every individual in the fantasy world who is not playing at the moment.

Both types of characters typically follow the same rules for creation, interests, abilities and hit points. Some monsters and odd creatures may not be available as player characters, depending on the game system.
&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; profiles, various interplanetary organizations, Jedi Academies, plus rules for generating regulation characters and more are introduced.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgherald.com/system/pen_paper/star_wars_roleplaying">Star Wars Roleplaying</category>
 <category domain="http://rpgherald.com/genre/science_fiction">Science Fiction</category>
 <category domain="http://rpgherald.com/media_source/star_wars">George Lucas&#039; Star Wars</category>
 <category domain="http://rpgherald.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Sun, 01 Jan 2006 20:36:27 -0500</pubDate>
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