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 <title>RPG Herald - Savage Worlds</title>
 <link>http://rpgherald.com/taxonomy/term/115/0</link>
 <description>Savage Worlds is a universal generic role-playing game and miniatures wargame published by Pinnacle Entertainment Group. Its emphasis is on speed of play and preparation, over realism or minute detail, differentiating the system from other universal RPGs such as GURPS or HERO System.</description>
 <language>en</language>
<item>
 <title>Low Life</title>
 <link>http://rpgherald.com/rpg_product/low_life</link>
 <description>&lt;div class=&quot;flexinode-body flexinode-1&quot;&gt;&lt;div class=&quot;flexinode-textfield-4&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Author:&lt;/label&gt;&lt;br /&gt;
 Hopp, Andy
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;flexinode-select-11&quot;&gt;&lt;div class=&quot;form-item&quot;&gt;
 &lt;label&gt;Type:&lt;/label&gt;&lt;br /&gt;
 Campaign Setting
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 &lt;label&gt;Jacket Text:&lt;/label&gt;&lt;br /&gt;
  &lt;p&gt;Prepare yourself for something strange!&lt;/p&gt;
&lt;p&gt;The premise of Low Life is simple, yet hideously complex. See, it takes place gazillions of years in the future. Every calamity that could possibly befall a planet has befallen our lowly Mutha Oith and the place is now a stinking, festering, heap.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;</description>
 <category domain="http://rpgherald.com/system/savage_worlds">Savage Worlds</category>
 <category domain="http://rpgherald.com/genre/cyberpunk">Cyberpunk</category>
 <category domain="http://rpgherald.com/publication_content/bookshelf_games">Bookshelf (Games, Books, etc)</category>
 <pubDate>Wed, 21 Dec 2005 11:12:42 -0500</pubDate>
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<item>
 <title>Prepare to Reload!</title>
 <link>http://rpgherald.com/story/prepare_to_reload</link>
 <description> &lt;p&gt;Coming soon from Pinnacle is the new edition of the Deadlands&lt;a href=&quot;glossary#term62&quot; title=&quot;Deadlands: Deadlands, published by Pinnacle Entertainment Group, is a genre-mixing alternate history game combining Western, Steampunk and horror. It is available in the Classic Rules, the revised Classic Rules, d20 System, GURPS, and a Savage Worlds version called Deadlands: Reloaded.

The game is set in the United States in the last quarter of the 19th Century. The basic rules provide for characters and settings that could be expected to appear in the &amp;quot;Wild West&amp;quot; genre of movies and pulp fiction, and most of the in-game action is presumed to occur in the wild frontiers of the American West, or in barely-tamed frontier towns like Tombstone, Arizona or Dodge City, Kansas.

The basic setting is referred to as the Weird West due to the juxtaposition of the Western setting with horrific and fantastical elements. The history of the Weird West is identical to real-world history, up until July 3rd, 1863. On this date, a group of American Indians from various tribes performed the Great Ghost Dance, creating a conduit to a spiritual realm populated by powerful malicious entities known as the &amp;quot;Reckoners.&amp;quot; 

The Reckoners feed on negative emotions, particularly fear. Sufficient levels of fear in a given location allow the Reckoners to begin altering the environment of that location: the sun shines a little less brightly, trees become stunted and &amp;quot;evil&amp;quot; looking, rock formations take on the appearance of corpses or monsters, and so on.

Players take on the role of various mundane or arcane character types, including Gunfighters, Lawmen (such as U.S. Marshals or local sheriffs), Hucksters (magic users), Shamans, Blessed (those of faith), and Mad Scientists in an attempt to learn about the Reckoning and the mysterious beings behind it.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; RPG. Revised and updated for the Savage Worlds rules, this 256 page full-color hardcover book is packed with horror western goodness!&lt;/p&gt;
&lt;p&gt;Deadlands: Reloaded is our first &quot;open&quot; line for Savage Worlds. This book has all the rules and world information you need to set out on the dusty trail. If you&#039;re hungry for more, check out the all-new Plot PointT setting&lt;a href=&quot;glossary#term66&quot; title=&quot;setting: (s) The setting of a campaign is the game world where it takes place. For a historical campaign, the setting might be the court of King Louis XVI, whereas for a superheroes campaign it might be the fictional city of Metropolis.

Many RPG publishers create settings for use with their products or the GM can create one from scratch. The setting is usually presented as an atlas or encyclopedia of the area where the player characters  are expected to be, with lists of important people the PCs might meet and locations they can explore. 

The game tries to create a fictional reality. More flexible GMs will tweak details of the world to suit the players&amp;#039; character concepts, but the larger and more complete the setting, the more difficult this becomes. On the other hand, a deep and well-developed setting such as Tékumel or Glorantha allows the players to feel that their characters are experiencing and exploring something larger than themselves.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; books for the Weird West&lt;a href=&quot;glossary#term62&quot; title=&quot;Deadlands: Deadlands, published by Pinnacle Entertainment Group, is a genre-mixing alternate history game combining Western, Steampunk and horror. It is available in the Classic Rules, the revised Classic Rules, d20 System, GURPS, and a Savage Worlds version called Deadlands: Reloaded.

The game is set in the United States in the last quarter of the 19th Century. The basic rules provide for characters and settings that could be expected to appear in the &amp;quot;Wild West&amp;quot; genre of movies and pulp fiction, and most of the in-game action is presumed to occur in the wild frontiers of the American West, or in barely-tamed frontier towns like Tombstone, Arizona or Dodge City, Kansas.

The basic setting is referred to as the Weird West due to the juxtaposition of the Western setting with horrific and fantastical elements. The history of the Weird West is identical to real-world history, up until July 3rd, 1863. On this date, a group of American Indians from various tribes performed the Great Ghost Dance, creating a conduit to a spiritual realm populated by powerful malicious entities known as the &amp;quot;Reckoners.&amp;quot; 

The Reckoners feed on negative emotions, particularly fear. Sufficient levels of fear in a given location allow the Reckoners to begin altering the environment of that location: the sun shines a little less brightly, trees become stunted and &amp;quot;evil&amp;quot; looking, rock formations take on the appearance of corpses or monsters, and so on.

Players take on the role of various mundane or arcane character types, including Gunfighters, Lawmen (such as U.S. Marshals or local sheriffs), Hucksters (magic users), Shamans, Blessed (those of faith), and Mad Scientists in an attempt to learn about the Reckoning and the mysterious beings behind it.&quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt;, coming in 2006. Each epic tale features detailed information on a specific place or event, and puts your posse smack in the middle of things for a customizable campaign&lt;a href=&quot;glossary#term52&quot; title=&quot;campaign: A campaign is an ongoing storyline revolving about a continuous group of characters. It is generally made up of a series of adventures within a specific setting.

Since the word &amp;#039;campaign&amp;#039; implies a series of military conquests, games wishing to distance themselves from such martial pursuits have alternate names for their campaigns. For example, Ars Magica campaigns are known as sagas and Vampire: The Masquerade campaigns are known as chronicles. Several games, attempting to invoke the serial dramas of television, have used the term series. &quot;&gt;&lt;img src=&quot;modules/glossary/glossary.gif&quot; /&gt;&lt;/a&gt; of horror and glory! They&#039;ll ride with Wyatt Earp, protect Deadwood from the all-too-real Ghost Dance, learn firsthand about the Reckoners and their servitors, and maybe even take some of &#039;em down.&lt;/p&gt;
 </description>
 <category domain="http://rpgherald.com/system/savage_worlds">Savage Worlds</category>
 <category domain="http://rpgherald.com/genre/horror">Horror</category>
 <category domain="http://rpgherald.com/publication_content/hot_off_the_press_rpg_news">Hot Off The Press (Gamer News)</category>
 <pubDate>Wed, 07 Dec 2005 09:26:29 -0500</pubDate>
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