All the News That's Fit to Game!

d20 System

d20 Modern (0)
d20 Modern is a role-playing game designed by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. It was published by Wizards of the Coast in 2002, and uses the d20 System. The game provides a
Sword & Sorcery (0)
S&S identifies a series of material published by White Wolf, including Scarred Lands and Ravenloft campaign settings as well as Everquest and Warcraft pen & paper games. The imprint is also used on Ma

Take a behind the scenes look at game development

Behind the Screen (Industry News)

If you're interested in how role playing games are made, what drives a small press publishing company forward, what art decisions are taken, what challenges writers wrestle with, how an artist goes from a basic brief to a complete piece or how those pieces make their way into a final publication then we've got just the thing for you at http://www.oldkingdomgames.com/diary/

Old Kingdom Games Announces Bronze Gods

Hot Off The Press (Gamer News)

The world is vibrant, alive - you can taste salt on the wind, smell the black damp of the earth beneath your feet. The drums of the ancestors call out to the clans, their song carried to all the chiefdoms across the sea. These are the ancient islands of the Brothers, the islands of the Bronze Gods, and they are your home.

The Nightmare War Now Available: 4 version bundle - 1 price

Old Kingdom Games is proud to announce that The Nightmare War, d20 System version has been released.

CLICK HERE TO BUY NOW OR VIEW A DEMO

A 'stand-alone' campaign sourcebook for players and games masters - pit your characters, cursed with a terrifying alien legacy, against malevolent forces intent on their utter destruction. In the world of 2035, the Nightwalkers struggle to survive and to understand what they have become; and just what it is that hunts them.

Coming in 2006: The Nightmare War

Behind the Screen (Industry News)

You could draw a line in your life, a clear division—the time before the nightmares and the time after. You think you’re the same person you’ve always been. You feel like the same person, you have the same memories. But since the nightmares started, the rest of the world feels different.

You have become what we call a “nightwalker.”

Possessing the form and memories of a human life and the elusive nightmares of a truly alien past, you must contend with a new life as something more than human.

Distorted nightmares torment you, hinting at a horrible, eternal existance in servitude. Is this your future, or your past? It's time to find others like you. There must be others like you.

Time is running out. There will be a cataclysm on this earth before they take you, you must be ready.

THEY ARE COMING!

CLICK HERE TO VISIT OUR WEBSITE FOR MORE INFORMATION, PRODUCT PREVIEWS AND DISCUSSION FORUM

A Book of Versus

Behind the Screen (Industry News)

RollInitiative.com has released seven chapters of A Book of Versus. Each chapter is available as a separate pdf. All together, it's more than 80 pages of free d20 stuff; monsters, characters, spells & magic, classes, gear, and feats!

[d20] Version 12 of the Netbook of Feats available!

Hot Off The Press (Gamer News)

The oldest and most respected d20 Netbook has been updated.

Version 12 features 58 new feats, improved HTML formatting, a MS Word version for printing, and a new feat writing guide. The NBOF offers 892 feats, all carefully reviewed and rated for your gaming pleasure. All free and all OGC.

d20 Cyberspace


Gwendolyn F.M. Kestrel, Robert Heinsoo

Rules Supplement

This new rules supplement provides everything players and Gamemasters need to create and run campaigns featuring cybernetics in the post-modern realm of cyberpunk fiction. Building on the d20 Future cybernetic rules, d20 Cyberscape includes rules for installing cybernetics and playing cyborgs, as well as new advanced classes and enhancements. d20 Cyberscape also features rules for magical and psionic cybernetics and virtual reality networks.

d20 Mecha: d20 RPG Supplement (Paperback)


David L. Pulver

Rules Supplement

This supplement introduces one of the most popular genres of anime to players of d20 System role-playing games: the "mecha" world of giant transforming robots, powered battle armor, star-spanning space cruisers, speedy hot rods and motorbikes, military assault vehicles, giant mechanical monsters, and much more. The d20 Mecha book provides a detailed, point-based creation system for all mecha types, making it an essential supplement for Big Eyes, Small Mouth d20 or any other d20 System game. Additionally, d20 Mecha explores the common mecha story conventions, with game rules covering prestige classes, character options, combat maneuvers, hit locations, and campaign suggestions.

Big Eyes, Small Mouth d20 Revised Edition


Mark C. MacKinnon

Core Rulebook

Inspired by the dynamic settings and stories found in a wide range of anime shows, BESM d20 allows players to create characters from any genre or sub-genre. Comedy or horror, fantasy or science-fiction, mecha action or passionate romance...if you can imagine it, you can play it. BESM d20 also includes: new character classes (including magical girl, mecha pilot, pet monster trainer, and a dozen more), new skills, new feats, an exhaustive point-based attribute list, and a detailed cost assignment for the core 3.5 Edition fantasy races and classes.

Quintessential Rogue


Rules Supplement

The second in Mongoose Publishing's acclaimed series of class books, The Quintessential Rogue provides a wealth of new options and rules anyone player who loves playing a more subtle character. In previous editions of the game, rogues occupied a narrow niche as thieves, burglars, or footpads. Now, with the advent of the d20 system, the rogue covers a huge array of spies, scouts, explorers, and other exciting new roles. The Quintessential Rogue examines this new definition of rogues in detail.

City of Archendurn


Aaron Smalley

Adventure Module

Archendurn, capitol of the kingdom, is your first portal to adventure on the world of Aernth, a medieval fantasy setting with Celtic overtones, tempered with a dash of gritty realism.