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d20 Modern

d20 Modern Core Rule Book


Bill Slavicsek, Jeff Grubb, Rich Redman

Core Rulebook

Play Every Adventure You Can Imagine

d20 Weapons Locker


Keith J. Potter

Rules Supplement

d20 Weapons Locker is an extensive collection of modern-day firearms for use in any campaign for the d20 Modern roleplaying game. Over 500 individual firearms are fully illustrated and described in detail, including statistics for roleplaying.

d20 Menace Manual


J.D. Wiker, Eric Cagle, Matthew Sernett

Rules Supplement

Designed for use with the d20 Modern Roleplaying Game, the d20 Menace Manual presents a host of villains, monsters, and other adversaries to pit against the heroes in any modern roleplaying game.

Urban Arcana


Bill Slavicsek, Jeff Grubb, Eric Cagle, Dave Noonan

Campaign Setting

The Urban Arcana Campaign Setting is the first setting to be released for players of the d20 Modern Roleplaying Game. It greatly expands on material available to d20 Modern players and includes new races, advanced classes, occupations, feats, creatures, and rules for organizations and secret societies. It contains both short adventures and adventure hooks and presents a fully detailed city for adventuring, including maps. A key feature is the expanded magic system that features new magic items for the modern world.

d20 Future


Christopher Perkins, Rodney Thompson, J.D. Wiker

Rules Supplement

This new supplement provides everything players and gamemasters need to participate in a futuristic adventure with d20 Modern rules.

d20 Past


James Wyatt, Gwendolyn F.M. Kestrel

Rules Supplement

New rules for running a d20 Modern campaign set in the past.

d20 Apocalypse


Brain Campbell, Scott Gearin

Rules Supplement

New rules designed for running a d20 Modern campaign in a post apocalyptic setting. This new rules supplement provides everything players and Gamemasters need to participate in adventures in a post-apocalyptic setting, including rules and designs for apocalyptic events, such as nuclear war, environmental disaster, alien invasion, or Armageddon. The book provides new rules for barter, scavenging, equipment, mutations and robots.